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Game Designer
User Research Projects
Wireframing
Using these references, I wireframed the targeting and speed HUD visualizations. These were used to guide my process in developing the prototype.


Speed indicator

Targeting reticle



Realizing the Idea
To quickly establish the speed indicator, I began by using a racing stripe rather than a full mesh. This tells the player whether they've reached maximum speed without providing any unnecessary data. The angled approach of the reticle provides a unique spin on the vector graphics used in the reference images.

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